

This mod was made using Kiloutre's Tekken Moveset Extractor, so huge props to him, it would have been impossible without his tool. Jun Kazama's TAG2 moveset re-worked and re-invented by me, in order to fit into Tekken 7's world. Tekken_7\Characters\Kazuya\kazuya_mishima_wet.THIS MOD IS PART OF PROJECT JUN, DOWNLOAD THE REST OF THE MODS HERE: PROJECT JUN - UI PROJECT JUN - VOICE In addition to my mods, I strongly recommend you to download Jun's 3D model mod for Kazumi by the amazing Victor to enjoy the full experience! And don't forget to support him too! Tekken_7\Characters\Kazuya\kazuya_mishima.mdl Tekken 7 is ©Bandai Namco, please don't hurt me. The original model is by Bandai Namco, I am not using these models and texture with permission. I'm not taking character requests, I will release whatever characters I am commissioned to work on.

He also has a ton of procedural bones in order to try and keep the rigging from looking wonky, however due to the way procedurals work sometimes I couldn't get them all to work 100% so if there's any sort of procedural related issues you'd have to thank Source. His bones have been renamed to biped bones, however since he only has 2 spine bones he can't be used with bip_simple, but 2spine rigs or the Tower Knight rig work just fine. On top of that he also comes with an alternate skin for his purple version of his main outfit. The outfits are split for the upper and lower bodies, along with the hands and feet, for customization purposes. He comes with 3 different outfits used as bodygroups, his main outfit from Tekken 7, his GCorp outfit, and his classic outfit seen in the other games. He has HWM along with face bones in case you want to increase the intensity of facial expressions, and he comes with a different model for his sweat/wet skin.

Here's a commissioned port of Kazuya Mishima, as seen in Tekken 7.
